Kill Em All: Slot Overview
‘Living and dying, laughing and crying, Once you have seen it you’ll never be the same, Life in the fast lane is just how it seems, Hard and it’s heavy and dirty and mean,’ so sang Metallica frontman James Hetfield on ‘Motorbreath’ from the band’s 1983 debut album ‘Kill ‘Em All’. This leads us into a slot of the same title (minus the apostrophe), from explorers on the wild side of online gambling, Nolimit City. The studio has travelled pretty far out there for this one, too, as Kill Em All is an experimental release that comes in hot from the fringes of slot design. For this particular treasure hunt, players are charged with defeating monsters in order to level up and adventure further into the ‘dark depths of the dungeons.’
A name like Kill Em All is about as hard as it gets, and with Nolimit City’s fearsome reputation, players will be forgiven for experiencing a frisson of dread before embarking. Then, there’s Bob. He, or it, is a jelly-like entity who started the session off, and he’s… the opposite of fearsome. However, Kill Em All is a game that progresses through levels, dropping stronger, meaner-looking critters until reaching something like Gregg, a huffin’ and puffin’ dude you wouldn’t want to bump into on a dark, dungeon crawl. Basically, there’s a hardness and a lightness to Kill Em All’s presentation, but make no mistake, Bob might look like a softy, but the rules and the mechanics certainly are not.

One of the first things that stands out about Kill Em All is its gaming area makes do with a single row holding 3 positions. Never does it grow beyond this diminished dimension. Players can stake 20 c to $/€100 per game round, and despite the gaming area’s smaller stature, there are a ton of optional betting methods from boosters to feature buys. Rated 8 out of 10, Kill Em All isn’t Nolimit City’s most volatile machine by a long shot, but it is still highly volatile. The RTP, meanwhile, comes in four forms, so 96.06% is the one you want if you prefer the highest return possible.
Kill Em All lands symbols, but none of them are paying symbols as such. Instead, there are four weapons with blue, green, yellow, and red backgrounds that possess hit values of 1, 2, 3, or 4, respectively. Chests can be won at certain points and levelled up to get to better values. Brown chests have values of 0.25x to 15x, blue chests award 2x to 50x, green chests pay 5x to 200x, and crimson chests award 25x to 1,000x the bet.
Kill Em All: Slot Features

Kill Em All performs its Hack & Slash like so. Each landed symbol except the X triggers a respin. If 3 non-X symbols land on the same spin, 5 respins are awarded. Landed weapon symbols hit the monster, each hit reducing the monster’s life by 1, and each weapon has a hit value which counts as the number of hits. If a monster has less life than the hit value of a weapon, hits are not carried over to the next monster. Weapons can randomly award critical hits, which remove 3 lives, or fewer if the monster has less – these hits are not carried over either.
Monsters
At the start of a round, a trail of monsters is formed in a queue, with the player facing one at a time. A monster dies if it loses all its lives (hearts), then it awards one or more chests. The 4th, 8th, and 12th monsters in the queue are bosses. When a boss is killed, players are awarded a level-up feature as well as the chests. The 4th, 8th, and 12th killed monster awards chest level 2, 3, or 4, respectively.
Chests and Chest Features
Each chest contains a payout and may contain a chest feature. The chest features are:
- Multiplier – multiplies the win by x2-x5.
- Respin/Freespin – grants +2 respins in the base or +2 free spins during a bonus round.
- Bonus and Super Bonus – collects a scatter or super scatter symbol in the bonus inventory as if it landed.
- Chest Upgrade – upgrades the chest to a higher level. Payouts occur after the upgrade.
- Double Chests – chest contains two chests of the same level.
- Shrink Potion – sets the next monster’s life to 1.
- Silver Sword – pays 1x to 15x the bet each time it hits the monster till the next monster is killed.
Level Up Features
A level-up feature is awarded when a boss is defeated, persisting until the end of the round. Up to 3 of them can be active at once (only 2 of the same kind), or 4 during Dungeon Domination Spins. The level-up features are:
- Sticky Multiplier – multiplies current and upcoming spins by x2 to x5. When there is more than one sticky multiplier, the values are added before being applied.
- Extra Chests – players win an extra chest when a boss is killed.
- Weapon Upgrade – upgrades all weapons by one up to a maximum level of four.
- Chest Upgrade – upgrades chests to a higher value. Payouts are awarded after the upgrade.
- Golden Sword – awards a win of 1x to 15x the bet each time it hits a monster, whether it is killed or not.
- Attack, Attack, Attack!! – the monster is hit each time this symbol appears.

Dungeon Smackdown Spins
Landing 3 scatters in the base game triggers 5 Dungeon Smackdown Spins. Features and progression from the base game are carried over to the bonus, where they remain persistent. Each time a weapon symbol hits, +1 free spin is granted.
Dungeon Domination Spins
5 Dungeon Smackdown Spins are awarded when landing 2 scatters and a super scatter in the base game. The rules are the same as the previous bonus, except players can have up to 4 level-up features.
Extra Spin
At the end of a bonus round, players may be given the opportunity to purchase an extra spin at a calculated cost that keeps the state from the previous spin.
Nolimit Booster & Bonus Buy
What you can buy from the Nolimit Booster is the 2.2x Bonus symbol booster, which guarantees a scatter symbol in the bonus inventory, or the 4x Super Bonus symbol booster, guaranteeing a super scatter in the inventory. 15x guarantees a spin that begins with the first monster boss with 1 life, or 70x buys a spin guaranteeing the chest with the highest value each time the monster is killed. Bonus buys include 5 Dungeon Smackdown spins for 90x, 5 Dungeon Domination Spins for 200x, or 50/50 lucky draw for 145x the bet.
God Mode and God Mode Nightmare
God Mode costs a hefty 2,500x, and guarantees a spin that begins with the last monster, which always has 9 lives. God Mode Nightmare costs less, at 800x, and awards 5 spins that begin with the last monster. It also has 9 lives, but respins do not trigger in this feature. A 50/50 lucky draw can be bought for 1,650x.

Kill Em All: Slot Verdict
Cripes, you’d never think such a simple-looking game would have so many twists, turns, dives, rules, and features to it. Anyone who instantly considers 3-reelers to be basic affairs best be reassessing those thoughts if they’re thinking about taking Kill Em All on. There is a mountain of text to digest to get a firm grip on how everything works, with more rules than the D&D Player’s Handbook. Okay, that’s an exaggeration, but the game is deceptive with its initially simple looks, and offers a big juicy wedge of gaming concepts to wade through if you’re the sort of gambler who likes to read the entire pay table before even thinking about nudging the spin button.
In practice, Kill Em All is an easy-to-grasp game which has at its heart the goal of slaying monsters, levelling up, and getting to the final boss for a chance of winner taking all. Literally in this case, as the max win can also be accomplished by defeating the final monster, and winning potential equates to 11,916x the bet, otherwise known as Total Annihilation! As you might have guessed, doing so is unlikely to be an easy feat, though the max win has a 1 in ~350,000 spins chance of occurring, which might cheer some players on. Since the gaming area isn’t huge, spins might pass by in no time. Maybe, or not.
Obviously, this is not a slot which is going to tickle the fancy of all gamblers. What slot does, right? But Kill Em All is perhaps an even more acquired taste than a lot of them, if not most, for the fact it operates in a very unique way. Maybe not totally unique as the game drew parallels to fighty slots such as Legends Battle of Earth, but even then, Kill Em All is more off-piste than what Octoplay was getting at. A tough game to form a definitive judgement on, but there is little to no doubt that brave, exploratory gamblers have the chance of experiencing exciting battles – as well as crushing defeats, while playing Kill Em All.
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